
This is a book of 14 essays, that look at the cultural history of the video game industry, what makes video games popular, appealing to various people, psychological, and teaching elements of the games. it looks at early games of the 1970's and 80's, up to the 1990's and 2000's for home computer, console and arcade video games, as well as video game emulation. The book is divided into three sectio...
Publisher
Vanderbilt University Press
Format
296 pages
ISBN
9780826592460
Language
English
Features
Full color, 296 pages
Genres
No reviews yet. Be the first to review!
No comments yet. Be the first to comment!
No quotes yet. Be the first to share a quote!