
This is a book of 14 essays, that look at the cultural history of the video game industry, what makes video games popular, appealing to various people, psychological, and teaching elements of the games. it looks at early games of the 1970's and 80's, up to the 1990's and 2000's for home computer, console and arcade video games, as well as video game emulation. The book is divided into three sectio...
Verlag
Vanderbilt University Press
Format
296 Seiten
ISBN
9780826592460
Sprache
English
Merkmale
Vollfarbig, 296 Seiten
Genres
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